For the past week, my feed has been full of game mods. These aren't the usual kind, where someone swaps a character's skin or adds a new gun. These mods take the mechanics, the gameplay, and even the graphics of one game and drop them into a completely different one.

The first one that caught my eye was Modern Warfare 2 with Skate 3 inside it. You're in the middle of a match holding a rifle, you press one button, and suddenly you're on a skateboard doing tricks and grinding rails. Then you can take those same MW2 guns into an endless Minecraft world and fight your way through it. You can find the project on GitHub and see it in action here and here.

And it doesn't stop there. I've seen Arkham mixed with Spider-Man too. Honestly, it reminds me of Garry's Mod, where everything from everywhere ends up in one big sandbox.

It's funny to see something sitting in a game it was never meant to be in. Mixing games like this is creative and witty at the same time, and it really amuses me.

How is this even possible?#

This is the part that made me stop scrolling. A few years ago, this would have been insane. Reverse engineering a game is not as simple as it sounds. You have to understand how it works at a very deep level: the code, the logic, the 3D assets, and how all of it fits together. People used to spend years on that.

Now it takes weeks. Sometimes days. In the most extreme cases, hours. And you don't need to fully understand every low-level detail anymore, because AI agents can do a lot of that heavy lifting for you.

At first I wondered how they pulled off something this big. Then it clicked: Rust. The MW2 mashup doesn't run on the original game at all. It runs on a from-scratch rewrite of MW2 in the Rust programming language, and the Minecraft world comes from a Rust-built Minecraft engine too. Once a game is rebuilt from the ground up, you can bend it however you want. And rewriting an entire game is exactly the kind of huge job that AI is suddenly making possible.

Moving assets from one game to another is nothing new. Modders have been doing it for ages. But here we are in 2026, porting an entire game into another game. Isn't that awesome?

Meanwhile, in AI land#

All of this is happening during a very busy week for AI.

OpenAI held its DevDay and launched dots, always-on agents inside ChatGPT. To me, it feels like OpenAI just catching up to what Meta's Muse and Grok's bots already offer. I don't know what's going on with OpenAI lately, but their subscriptions and pricing feel like less value for your money, especially when usage limits seem to have been cut in half. My personal opinion: just use Claude Code instead of Codex.

Google also announced Gemini 4 Argon, and Google says it beats Claude's top models on agentic work. But as I'm writing this on , you can't use it yet. Only a small group of trusted partners has access.

And then there's Claude Opus 5.5, which is honestly just wow. It feels like it can do almost anything.

Put all of that together and it makes sense why mods that used to be impossible are now showing up every week.

The fun part and the scary part#

I really believe that sooner or later we'll see tons of new games that are creative in ways we've never seen before, with mechanics and gameplay that feel dynamic and are genuinely fun to play.

But it also makes me curious about copyright, trademarks, and IP protection. If anyone can rewrite a game and mash it into another, we'll be seeing a lot of these rewrites very soon. I'm no lawyer, so I won't pretend to know where that ends up, but it's going to be interesting to watch.

Then I watched a reel by comedian Jaden Williams called "The Scariest AI Breakthrough" (watch it here). It's a skit, but he has a point.

From a distance, it's all fun and games. AI can mod. AI can reverse engineer. But zoom out and think about it on the scale of the whole world. If AI can now untangle code and logic this complex just to make a funny mod, what else can it do? Especially with the recent security incidents at OpenAI and Anthropic.

Jaden's take is that every piece of software, and even hardware, will eventually get reverse engineered. That will affect governments, private companies, and a lot more. A lot of paid software could go out of business, because people will be able to build their own versions incredibly fast, and the apps you pay a subscription for today might end up free. He even talks about white-collar jobs disappearing.

His take is pretty catastrophic, and yet somehow still funny by the end. And when he called all of this a Pandora's box, I have to admit I agreed.

So that's the state of play right now. AI lets us smash our favorite games together just for fun, and the same power that makes that possible could change a lot more than gaming. I'm excited, I'm amused, and I'm a little nervous. I think that's the right way to feel.